<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Unity Shader Graph Experiments Devlog - itch.io</title><link>https://romainvause.itch.io/unity-shader-graph-experiments</link><item><guid>https://romainvause.itch.io/unity-shader-graph-experiments/devlog/1545120/global-gradient-shader-for-multi-mesh-objects</guid><title>Global Gradient Shader for Multi-Mesh Objects</title><link>https://romainvause.itch.io/unity-shader-graph-experiments/devlog/1545120/global-gradient-shader-for-multi-mesh-objects</link><pubDate>Fri, 05 Jun 2026 18:44:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3Njk1NjMwLmdpZg==/original/zWV3jK.gif"/><p>The context I wanted to experiment with shaders and learn a bit more about how they work. One of the most common beginner tutorials is creating a gradient, so I decided to give it a try. This was espe...</p>]]></description></item></channel></rss>