
Protect The Light Machine
You are responsible for keeping the Light Machine running by supplying it with blue ore. However, the lab’s hostile robots won’t make it easy for you.
This prototype was made during my Unity learning journey and features a complete gameplay loop with around 10/15 minutes of playtime.
Features
- Mining
- Upgrade choices
- Incremental progression
- Increasing difficulty
- Resource management
Context
Protect The Light is a prototype created to showcase my ability to build a polished gameplay experience from a given set of requirements.
The goal was not to create a complete game, but rather a focused technical and gameplay showcase, with an emphasis on game feel, feedback, progression, and a complete gameplay loop.
The core mechanics could be explored and expanded further into a larger game.
Role: Solo Developer
Engine: Unity / C#
Development time: 8 days
I created all 3D assets myself using ProBuilder. The sound effects were also composed and remixed by me using multiple royalty-free sounds found online.
Credits
- 3D Assets: All home-made using ProBuilder
- Music: REBUILDING THEMSELVES (https://soundimage.org/sci-fi-4/ )
- SFX: All SFX are home-made composed/remixed from a lot of sounds found on https://pixabay.com/sound-effects/
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 1.0 out of 5 stars (1 total ratings) |
| Author | Romain Vause |
| Genre | Action |
| Made with | Unity |
| Tags | 3D, Incremental, No AI, Short, Singleplayer, Top-Down, Unity, upgrades |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |



Comments
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i played the game and it was pretty fun
the main problem i have is by far the power boxes (whatever they're called):
- they break down way too often, i can't even go 30 seconds without one of them breaking
- you have to blindly shoot offscreen if you don't want take damage because you both can't see whether or not an ennemy is coming while you're on your way, and the only way to spend not too long on the trek is with a bunch of speed upgrades, which are not only rng to get, but they also take one of your 2 options which you could be using to take something else instead, on top of the speed upgrades barely making much difference, meaning you'd need like 5 of them
my best solutions would be to both turn down the frenquency of them breaking and also zoom out the camera so you can both see if you have time to go fix it and also see where to shoot while getting back
alternatively, you could also just make fixing it more interesting and skill-based
(obviously you should also add more ennemy types, like one that can add temporary walls maybe could be interesting)
btw this game reminds me of bootloop, so if you want inspiration it's a really good reference, i loved bootloop when i first played it
Hi there, thanks for playing!
Your feedback is super useful! I was initially planning to add a skill-based minigame for fixing the batteries, something like connecting wires, but I'm also taking note of the auto-sabotage happening too often
I tried Bootloop too, it's a really polished game, and I loved the gameplay!